Investigation of Childhood Games in the Lives of X, Y, Z Generations
Keywords:
X, Y, Z Generation, Play, Playgrounds, Play MaterialsAbstract
Play has an important role in the healthy development and the learning of the child. The development of technology and digitalization has led to many changes in human life. Type of plays children are involved from different generations has been influenced by this change. This study was carried out to examine the perceptions and experiences of people from different generations (X, Y, and Z Generations) about their childhood plays in terms of types, materials, and playgrounds they preferred in their childhoods. In this research, case study which is one of the qualitative research methods was used. The data were collected from the pre-service early childhood education teachers, their parents, and their grandparents throughout the 2018-2019 academic year. X generation includes the people lived their childhoods during the 1960-1980 years. Y generation includes the people lived their childhoods during the 1980-2000 years. Z generations includes the people lived their childhood since 2000 years. Data was collected via semi-structured interview form developed by the researcher. According to the results of the study, while generation X evaluated the play as child’s work and the need of the child, generation Y and Z defined it as entertaining activity. While hide and seek, handkerchiefs were the most preferred plays in all three generations, it was seen that generation Z was involved in activities such as computer games and watching television. While the play materials of generation X and Y were natural materials such as mud, soil, stones, sticks, sticks, industrial, Z generation mentioned from artificial play materials such as toys, dolls, crayons. While the X and Y generations choose open playgrounds, it seen that the Z generation prefers indoor playgrounds more.Downloads
Published
2019-12-31
Issue
Section
Researches and Studies
License
The authors retain all copyrights in FSM Scholarly Studies Journal of Humanities and Social Sciences. Copyright for this journal belong to FSM Vakif University. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, i ncluding photocopying, recording, or any information storage and retrieval system, without permission in writing from the authors.
How to Cite
Investigation of Childhood Games in the Lives of X, Y, Z Generations. (2019). FSM Scholarly Studies Journal of Humanities and Social Sciences, 14, 313-326. https://dergi.fsm.edu.tr/index.php/ia/article/view/945





